diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/PlayerWeaponVisuals.cs | |
+init
Diffstat (limited to 'GameCode/PlayerWeaponVisuals.cs')
| -rw-r--r-- | GameCode/PlayerWeaponVisuals.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/GameCode/PlayerWeaponVisuals.cs b/GameCode/PlayerWeaponVisuals.cs new file mode 100644 index 0000000..0e5aa6f --- /dev/null +++ b/GameCode/PlayerWeaponVisuals.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + private GameObject visuals; + + public void Init(GameObject _visuals, ManualAttack _attack) + { + visuals = _visuals; + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack); + if (TutorialManager.instance != null) + { + visuals.SetActive(value: true); + } + } + + public void OnDawn_AfterSunrise() + { + visuals.SetActive(value: false); + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + visuals.SetActive(value: true); + } +} |
