summaryrefslogtreecommitdiff
path: root/GameCode/PlayerWeaponVisuals.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/PlayerWeaponVisuals.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/PlayerWeaponVisuals.cs')
-rw-r--r--GameCode/PlayerWeaponVisuals.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/GameCode/PlayerWeaponVisuals.cs b/GameCode/PlayerWeaponVisuals.cs
deleted file mode 100644
index 0e5aa6f..0000000
--- a/GameCode/PlayerWeaponVisuals.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-
-public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- private GameObject visuals;
-
- public void Init(GameObject _visuals, ManualAttack _attack)
- {
- visuals = _visuals;
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack);
- if (TutorialManager.instance != null)
- {
- visuals.SetActive(value: true);
- }
- }
-
- public void OnDawn_AfterSunrise()
- {
- visuals.SetActive(value: false);
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- visuals.SetActive(value: true);
- }
-}