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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/PositionAnimation.cs
+init
Diffstat (limited to 'GameCode/PositionAnimation.cs')
-rw-r--r--GameCode/PositionAnimation.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/GameCode/PositionAnimation.cs b/GameCode/PositionAnimation.cs
new file mode 100644
index 0000000..c50408d
--- /dev/null
+++ b/GameCode/PositionAnimation.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using UnityEngine;
+
+public class PositionAnimation : OneShotAnimationBase
+{
+ public AnimationCurve curve;
+
+ public float duration = 0.75f;
+
+ public Vector3 targetPosition;
+
+ public Transform transformToAnimate;
+
+ private Vector3 initialPosition;
+
+ private void Start()
+ {
+ initialPosition = transformToAnimate.localPosition;
+ }
+
+ private IEnumerator Animate()
+ {
+ transformToAnimate.localPosition = initialPosition;
+ float timer = 0f;
+ while (timer < duration)
+ {
+ transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration));
+ timer += Time.deltaTime;
+ yield return null;
+ }
+ transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f));
+ }
+
+ public override void Trigger()
+ {
+ if (base.gameObject.activeInHierarchy)
+ {
+ StopAllCoroutines();
+ StartCoroutine(Animate());
+ }
+ }
+}