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| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/ProjectileAudio.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/ProjectileAudio.cs')
| -rw-r--r-- | GameCode/ProjectileAudio.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/GameCode/ProjectileAudio.cs b/GameCode/ProjectileAudio.cs deleted file mode 100644 index 7390613..0000000 --- a/GameCode/ProjectileAudio.cs +++ /dev/null @@ -1,37 +0,0 @@ -using UnityEngine; - -public class ProjectileAudio : MonoBehaviour -{ - public enum ProjectileType - { - Catapult - } - - public AimbotProjectile target; - - public AudioSource aSource; - - public ProjectileType projectile; - - public float pitchrange = 0.2f; - - private void Start() - { - if (target != null) - { - target.onHit.AddListener(PlayImpact); - } - if (projectile == ProjectileType.Catapult) - { - aSource.clip = ThronefallAudioManager.Instance.audioContent.CatapultImpact.GetRandomClip(); - } - aSource.pitch = Random.Range(1f - pitchrange, 1f + pitchrange); - } - - private void PlayImpact() - { - aSource.Play(); - aSource.transform.parent = null; - Object.Destroy(aSource.gameObject, aSource.clip.length); - } -} |
