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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/QuestEntry.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/QuestEntry.cs')
-rw-r--r--GameCode/QuestEntry.cs87
1 files changed, 0 insertions, 87 deletions
diff --git a/GameCode/QuestEntry.cs b/GameCode/QuestEntry.cs
deleted file mode 100644
index 625cbab..0000000
--- a/GameCode/QuestEntry.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using I2.Loc;
-using TMPro;
-using UnityEngine;
-
-public class QuestEntry : MonoBehaviour
-{
- public TextMeshProUGUI questText;
-
- public TextMeshProUGUI numericalCondition;
-
- public GameObject equippableConditionsParent;
-
- public QuestConditionEquippable equippableConditionPrefab;
-
- public CanvasGroup canvasGroup;
-
- public void Init(Quest data, int index, bool completed)
- {
- string text = "<style=\"Body Bold Italic\">";
- switch (index)
- {
- case 0:
- text += "A.";
- break;
- case 1:
- text += "B.";
- break;
- case 2:
- text += "C.";
- break;
- case 3:
- text += "D.";
- break;
- case 4:
- text += "E.";
- break;
- case 5:
- text += "F.";
- break;
- case 6:
- text += "G.";
- break;
- case 7:
- text += "H.";
- break;
- }
- text += " ";
- text += "<style=\"Body Light\">";
- switch (data.questType)
- {
- case Quest.EType.AchieveScoreOf:
- equippableConditionsParent.SetActive(value: false);
- numericalCondition.gameObject.SetActive(value: true);
- numericalCondition.text = data.achieveScoreOf.ToString();
- text += LocalizationManager.GetTranslation("Quests/Achieve Score");
- break;
- case Quest.EType.BeatTheLevel:
- equippableConditionsParent.SetActive(value: false);
- numericalCondition.gameObject.SetActive(value: false);
- text += LocalizationManager.GetTranslation("Quests/Achieve Victory");
- break;
- case Quest.EType.BeatTheLevelWith:
- equippableConditionsParent.SetActive(value: true);
- numericalCondition.gameObject.SetActive(value: false);
- text += LocalizationManager.GetTranslation("Quests/Achieve Victory With");
- foreach (Equippable item in data.beatTheLevelWith)
- {
- Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item);
- }
- break;
- case Quest.EType.BeatTheLevelWithout:
- equippableConditionsParent.SetActive(value: true);
- numericalCondition.gameObject.SetActive(value: false);
- text += LocalizationManager.GetTranslation("Quests/Achieve Victory Without");
- foreach (Equippable item2 in data.beatTheLevelWithout)
- {
- Object.Instantiate(equippableConditionPrefab, equippableConditionsParent.transform).SetData(item2);
- }
- break;
- }
- questText.text = text;
- if (completed)
- {
- canvasGroup.alpha = 0.1f;
- }
- }
-}