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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/ReduceChildrensBuildRequirementIfPerk.cs
+init
Diffstat (limited to 'GameCode/ReduceChildrensBuildRequirementIfPerk.cs')
-rw-r--r--GameCode/ReduceChildrensBuildRequirementIfPerk.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/ReduceChildrensBuildRequirementIfPerk.cs b/GameCode/ReduceChildrensBuildRequirementIfPerk.cs
new file mode 100644
index 0000000..02df554
--- /dev/null
+++ b/GameCode/ReduceChildrensBuildRequirementIfPerk.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+
+public class ReduceChildrensBuildRequirementIfPerk : MonoBehaviour
+{
+ [SerializeField]
+ private Equippable perk;
+
+ private void Update()
+ {
+ if (PerkManager.instance.CurrentlyEquipped.Contains(perk))
+ {
+ BuildSlot component = GetComponent<BuildSlot>();
+ Debug.Log("Reduced build requirements of " + component.IsRootOf.Count);
+ foreach (BuildSlot item in component.IsRootOf)
+ {
+ if (item.ActivatorBuilding == component)
+ {
+ item.ActivatorLevel = Mathf.Max(0, item.ActivatorLevel - 1);
+ }
+ }
+ }
+ Object.Destroy(this);
+ }
+}