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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/SimpleUIScaler.cs
+init
Diffstat (limited to 'GameCode/SimpleUIScaler.cs')
-rw-r--r--GameCode/SimpleUIScaler.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/SimpleUIScaler.cs b/GameCode/SimpleUIScaler.cs
new file mode 100644
index 0000000..348433a
--- /dev/null
+++ b/GameCode/SimpleUIScaler.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+
+public class SimpleUIScaler : MonoBehaviour
+{
+ public bool offsetPositionWhenLarge;
+
+ public Vector2 offset;
+
+ private Vector2 ogPosition;
+
+ private bool ogPositionBuffered;
+
+ private RectTransform bufferedRT;
+
+ private void OnEnable()
+ {
+ if (offsetPositionWhenLarge)
+ {
+ bufferedRT = GetComponent<RectTransform>();
+ if (!ogPositionBuffered)
+ {
+ ogPosition = bufferedRT.anchoredPosition;
+ ogPositionBuffered = true;
+ }
+ }
+ if (SettingsManager.Instance.UseLargeInGameUI)
+ {
+ if (offsetPositionWhenLarge)
+ {
+ bufferedRT.anchoredPosition = ogPosition + offset;
+ }
+ base.transform.localScale = Vector3.one * 1.5f;
+ }
+ else
+ {
+ if (offsetPositionWhenLarge)
+ {
+ bufferedRT.anchoredPosition = ogPosition;
+ }
+ base.transform.localScale = Vector3.one;
+ }
+ }
+}