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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/SimpleUIScaler.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/SimpleUIScaler.cs')
-rw-r--r--GameCode/SimpleUIScaler.cs43
1 files changed, 0 insertions, 43 deletions
diff --git a/GameCode/SimpleUIScaler.cs b/GameCode/SimpleUIScaler.cs
deleted file mode 100644
index 348433a..0000000
--- a/GameCode/SimpleUIScaler.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using UnityEngine;
-
-public class SimpleUIScaler : MonoBehaviour
-{
- public bool offsetPositionWhenLarge;
-
- public Vector2 offset;
-
- private Vector2 ogPosition;
-
- private bool ogPositionBuffered;
-
- private RectTransform bufferedRT;
-
- private void OnEnable()
- {
- if (offsetPositionWhenLarge)
- {
- bufferedRT = GetComponent<RectTransform>();
- if (!ogPositionBuffered)
- {
- ogPosition = bufferedRT.anchoredPosition;
- ogPositionBuffered = true;
- }
- }
- if (SettingsManager.Instance.UseLargeInGameUI)
- {
- if (offsetPositionWhenLarge)
- {
- bufferedRT.anchoredPosition = ogPosition + offset;
- }
- base.transform.localScale = Vector3.one * 1.5f;
- }
- else
- {
- if (offsetPositionWhenLarge)
- {
- bufferedRT.anchoredPosition = ogPosition;
- }
- base.transform.localScale = Vector3.one;
- }
- }
-}