diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/SimpleUIScaler.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/SimpleUIScaler.cs')
| -rw-r--r-- | GameCode/SimpleUIScaler.cs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/GameCode/SimpleUIScaler.cs b/GameCode/SimpleUIScaler.cs deleted file mode 100644 index 348433a..0000000 --- a/GameCode/SimpleUIScaler.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; - -public class SimpleUIScaler : MonoBehaviour -{ - public bool offsetPositionWhenLarge; - - public Vector2 offset; - - private Vector2 ogPosition; - - private bool ogPositionBuffered; - - private RectTransform bufferedRT; - - private void OnEnable() - { - if (offsetPositionWhenLarge) - { - bufferedRT = GetComponent<RectTransform>(); - if (!ogPositionBuffered) - { - ogPosition = bufferedRT.anchoredPosition; - ogPositionBuffered = true; - } - } - if (SettingsManager.Instance.UseLargeInGameUI) - { - if (offsetPositionWhenLarge) - { - bufferedRT.anchoredPosition = ogPosition + offset; - } - base.transform.localScale = Vector3.one * 1.5f; - } - else - { - if (offsetPositionWhenLarge) - { - bufferedRT.anchoredPosition = ogPosition; - } - base.transform.localScale = Vector3.one; - } - } -} |
