diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/TFUIAudioHelper.cs | |
+init
Diffstat (limited to 'GameCode/TFUIAudioHelper.cs')
| -rw-r--r-- | GameCode/TFUIAudioHelper.cs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/GameCode/TFUIAudioHelper.cs b/GameCode/TFUIAudioHelper.cs new file mode 100644 index 0000000..39c293e --- /dev/null +++ b/GameCode/TFUIAudioHelper.cs @@ -0,0 +1,53 @@ +using UnityEngine; + +[RequireComponent(typeof(ThronefallUIElement))] +public class TFUIAudioHelper : MonoBehaviour +{ + public bool playOnColdSelect; + + public ThronefallAudioManager.AudioOneShot onSelect = ThronefallAudioManager.AudioOneShot.ButtonSelect; + + public ThronefallAudioManager.AudioOneShot onApply = ThronefallAudioManager.AudioOneShot.ButtonApply; + + private ThronefallUIElement tfui; + + private bool selected + { + get + { + if (tfui.CurrentState == ThronefallUIElement.SelectionState.Selected || tfui.CurrentState == ThronefallUIElement.SelectionState.FocussedAndSelected) + { + if (tfui.PreviousState != ThronefallUIElement.SelectionState.FocussedAndSelected) + { + return tfui.PreviousState != ThronefallUIElement.SelectionState.Selected; + } + return false; + } + return false; + } + } + + private void Start() + { + tfui = GetComponent<ThronefallUIElement>(); + tfui.onApply.AddListener(PlayApply); + tfui.onSelectionStateChange.AddListener(PlaySelect); + if (selected && playOnColdSelect) + { + PlaySelect(); + } + } + + private void PlayApply() + { + ThronefallAudioManager.Oneshot(onApply); + } + + private void PlaySelect() + { + if (selected) + { + ThronefallAudioManager.Oneshot(onSelect); + } + } +} |
