diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/UnitAttackAnimator.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/UnitAttackAnimator.cs')
| -rw-r--r-- | GameCode/UnitAttackAnimator.cs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/GameCode/UnitAttackAnimator.cs b/GameCode/UnitAttackAnimator.cs deleted file mode 100644 index 01b95c2..0000000 --- a/GameCode/UnitAttackAnimator.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine; - -public class UnitAttackAnimator : MonoBehaviour -{ - public AutoAttack unit; - - public OneShotAnimationBase attackAnimation; - - public OneShotAnimationBase[] additionalAttackAnimations; - - private void Start() - { - if ((bool)unit) - { - unit.onAttackTriggered.AddListener(OnAttack); - } - } - - private void OnAttack() - { - if ((bool)attackAnimation) - { - attackAnimation.Trigger(); - } - OneShotAnimationBase[] array = additionalAttackAnimations; - for (int i = 0; i < array.Length; i++) - { - array[i].Trigger(); - } - } -} |
