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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/UnitAttackAnimator.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/UnitAttackAnimator.cs')
-rw-r--r--GameCode/UnitAttackAnimator.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/GameCode/UnitAttackAnimator.cs b/GameCode/UnitAttackAnimator.cs
deleted file mode 100644
index 01b95c2..0000000
--- a/GameCode/UnitAttackAnimator.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-
-public class UnitAttackAnimator : MonoBehaviour
-{
- public AutoAttack unit;
-
- public OneShotAnimationBase attackAnimation;
-
- public OneShotAnimationBase[] additionalAttackAnimations;
-
- private void Start()
- {
- if ((bool)unit)
- {
- unit.onAttackTriggered.AddListener(OnAttack);
- }
- }
-
- private void OnAttack()
- {
- if ((bool)attackAnimation)
- {
- attackAnimation.Trigger();
- }
- OneShotAnimationBase[] array = additionalAttackAnimations;
- for (int i = 0; i < array.Length; i++)
- {
- array[i].Trigger();
- }
- }
-}