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| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/UnitySerializedDictionary.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/UnitySerializedDictionary.cs')
| -rw-r--r-- | GameCode/UnitySerializedDictionary.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/GameCode/UnitySerializedDictionary.cs b/GameCode/UnitySerializedDictionary.cs deleted file mode 100644 index 3fc1906..0000000 --- a/GameCode/UnitySerializedDictionary.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver -{ - [SerializeField] - [HideInInspector] - private List<TKey> keyData = new List<TKey>(); - - [SerializeField] - [HideInInspector] - private List<TValue> valueData = new List<TValue>(); - - void ISerializationCallbackReceiver.OnAfterDeserialize() - { - Clear(); - for (int i = 0; i < keyData.Count && i < valueData.Count; i++) - { - base[keyData[i]] = valueData[i]; - } - } - - void ISerializationCallbackReceiver.OnBeforeSerialize() - { - keyData.Clear(); - valueData.Clear(); - using Enumerator enumerator = GetEnumerator(); - while (enumerator.MoveNext()) - { - KeyValuePair<TKey, TValue> current = enumerator.Current; - keyData.Add(current.Key); - valueData.Add(current.Value); - } - } -} |
