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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/UnitySerializedDictionary.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/UnitySerializedDictionary.cs')
-rw-r--r--GameCode/UnitySerializedDictionary.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/GameCode/UnitySerializedDictionary.cs b/GameCode/UnitySerializedDictionary.cs
deleted file mode 100644
index 3fc1906..0000000
--- a/GameCode/UnitySerializedDictionary.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
-{
- [SerializeField]
- [HideInInspector]
- private List<TKey> keyData = new List<TKey>();
-
- [SerializeField]
- [HideInInspector]
- private List<TValue> valueData = new List<TValue>();
-
- void ISerializationCallbackReceiver.OnAfterDeserialize()
- {
- Clear();
- for (int i = 0; i < keyData.Count && i < valueData.Count; i++)
- {
- base[keyData[i]] = valueData[i];
- }
- }
-
- void ISerializationCallbackReceiver.OnBeforeSerialize()
- {
- keyData.Clear();
- valueData.Clear();
- using Enumerator enumerator = GetEnumerator();
- while (enumerator.MoveNext())
- {
- KeyValuePair<TKey, TValue> current = enumerator.Current;
- keyData.Add(current.Key);
- valueData.Add(current.Value);
- }
- }
-}