summaryrefslogtreecommitdiff
path: root/GameCode/UpgradeCastleUp.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/UpgradeCastleUp.cs
+init
Diffstat (limited to 'GameCode/UpgradeCastleUp.cs')
-rw-r--r--GameCode/UpgradeCastleUp.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/GameCode/UpgradeCastleUp.cs b/GameCode/UpgradeCastleUp.cs
new file mode 100644
index 0000000..802d0f6
--- /dev/null
+++ b/GameCode/UpgradeCastleUp.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UpgradeCastleUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
+
+ private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
+
+ private List<TaggedObject> allWallsAndTowers = new List<TaggedObject>();
+
+ private void OnEnable()
+ {
+ mustHaveTags.Add(TagManager.ETag.WallOrTower);
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ }
+
+ public void OnDusk()
+ {
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ StartCoroutine(AfterSunriseDelayed());
+ }
+
+ public IEnumerator AfterSunriseDelayed()
+ {
+ yield return null;
+ yield return null;
+ TagManager.instance.FindAllTaggedObjectsWithTags(allWallsAndTowers, mustHaveTags, mayNotHaveTags);
+ for (int i = 0; i < allWallsAndTowers.Count; i++)
+ {
+ BuildSlot componentInParent = allWallsAndTowers[i].GetComponentInParent<BuildSlot>();
+ if (componentInParent.NextUpgradeOrBuildCost > 1)
+ {
+ componentInParent.NextUpgradeOrBuildCost--;
+ }
+ }
+ }
+}