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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/UpgradePlayerHp.cs
+init
Diffstat (limited to 'GameCode/UpgradePlayerHp.cs')
-rw-r--r--GameCode/UpgradePlayerHp.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/GameCode/UpgradePlayerHp.cs b/GameCode/UpgradePlayerHp.cs
new file mode 100644
index 0000000..84495d7
--- /dev/null
+++ b/GameCode/UpgradePlayerHp.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+public class UpgradePlayerHp : MonoBehaviour
+{
+ public float healthMultiplyer;
+
+ private void OnEnable()
+ {
+ PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers;
+ for (int i = 0; i < registeredPlayers.Length; i++)
+ {
+ Hp component = registeredPlayers[i].GetComponent<Hp>();
+ component.maxHp *= healthMultiplyer;
+ component.Heal(float.MaxValue);
+ }
+ }
+}