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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/UpgradePlayerHp.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/UpgradePlayerHp.cs')
-rw-r--r--GameCode/UpgradePlayerHp.cs17
1 files changed, 0 insertions, 17 deletions
diff --git a/GameCode/UpgradePlayerHp.cs b/GameCode/UpgradePlayerHp.cs
deleted file mode 100644
index 84495d7..0000000
--- a/GameCode/UpgradePlayerHp.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using UnityEngine;
-
-public class UpgradePlayerHp : MonoBehaviour
-{
- public float healthMultiplyer;
-
- private void OnEnable()
- {
- PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers;
- for (int i = 0; i < registeredPlayers.Length; i++)
- {
- Hp component = registeredPlayers[i].GetComponent<Hp>();
- component.maxHp *= healthMultiplyer;
- component.Heal(float.MaxValue);
- }
- }
-}