diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/Wave.cs | |
+init
Diffstat (limited to 'GameCode/Wave.cs')
| -rw-r--r-- | GameCode/Wave.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/GameCode/Wave.cs b/GameCode/Wave.cs new file mode 100644 index 0000000..cbbce3c --- /dev/null +++ b/GameCode/Wave.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public class Wave +{ + [TextArea] + public string warningText; + + public List<Spawn> spawns = new List<Spawn>(); + + public void Reset(bool _resetGold = true) + { + for (int i = 0; i < spawns.Count; i++) + { + spawns[i].Reset(_resetGold); + } + } + + public void Update() + { + for (int i = 0; i < spawns.Count; i++) + { + spawns[i].Update(); + } + } + + public bool HasFinished() + { + int num = 0; + for (int i = 0; i < spawns.Count; i++) + { + if (spawns[i].Finished) + { + num++; + } + } + if (num >= spawns.Count) + { + return true; + } + return false; + } +} |
