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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/Wave.cs
+init
Diffstat (limited to 'GameCode/Wave.cs')
-rw-r--r--GameCode/Wave.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/GameCode/Wave.cs b/GameCode/Wave.cs
new file mode 100644
index 0000000..cbbce3c
--- /dev/null
+++ b/GameCode/Wave.cs
@@ -0,0 +1,45 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class Wave
+{
+ [TextArea]
+ public string warningText;
+
+ public List<Spawn> spawns = new List<Spawn>();
+
+ public void Reset(bool _resetGold = true)
+ {
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ spawns[i].Reset(_resetGold);
+ }
+ }
+
+ public void Update()
+ {
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ spawns[i].Update();
+ }
+ }
+
+ public bool HasFinished()
+ {
+ int num = 0;
+ for (int i = 0; i < spawns.Count; i++)
+ {
+ if (spawns[i].Finished)
+ {
+ num++;
+ }
+ }
+ if (num >= spawns.Count)
+ {
+ return true;
+ }
+ return false;
+ }
+}