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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/Wave.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/Wave.cs')
-rw-r--r--GameCode/Wave.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/GameCode/Wave.cs b/GameCode/Wave.cs
deleted file mode 100644
index cbbce3c..0000000
--- a/GameCode/Wave.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-[Serializable]
-public class Wave
-{
- [TextArea]
- public string warningText;
-
- public List<Spawn> spawns = new List<Spawn>();
-
- public void Reset(bool _resetGold = true)
- {
- for (int i = 0; i < spawns.Count; i++)
- {
- spawns[i].Reset(_resetGold);
- }
- }
-
- public void Update()
- {
- for (int i = 0; i < spawns.Count; i++)
- {
- spawns[i].Update();
- }
- }
-
- public bool HasFinished()
- {
- int num = 0;
- for (int i = 0; i < spawns.Count; i++)
- {
- if (spawns[i].Finished)
- {
- num++;
- }
- }
- if (num >= spawns.Count)
- {
- return true;
- }
- return false;
- }
-}