diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/WaveCountPopUp.cs | |
+init
Diffstat (limited to 'GameCode/WaveCountPopUp.cs')
| -rw-r--r-- | GameCode/WaveCountPopUp.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/GameCode/WaveCountPopUp.cs b/GameCode/WaveCountPopUp.cs new file mode 100644 index 0000000..cf4b150 --- /dev/null +++ b/GameCode/WaveCountPopUp.cs @@ -0,0 +1,77 @@ +using System.Collections; +using TMPro; +using UnityEngine; + +public class WaveCountPopUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public GameObject popup; + + public AnimationCurve scaleCurve; + + public float animationTime = 0.75f; + + public float initialDelay = 0.5f; + + public float showTime = 3f; + + public TextMeshProUGUI targetText; + + private bool inAnimation; + + private void Start() + { + popup.SetActive(value: false); + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + + public void OnDawn_AfterSunrise() + { + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + if (!inAnimation) + { + StartCoroutine(PopUpAnimation()); + } + } + + private IEnumerator PopUpAnimation() + { + inAnimation = true; + popup.SetActive(value: true); + popup.transform.localScale = Vector3.zero; + float timer2 = 0f; + yield return new WaitForSeconds(initialDelay); + targetText.text = "<style=Body Numerals>" + (EnemySpawner.instance.Wavenumber + 1) + "</style><style=Body Bold>/</style><style=Body Numerals>" + EnemySpawner.instance.WaveCount; + StartCoroutine(PlaySoundDelayed()); + while (timer2 < animationTime) + { + timer2 += Time.deltaTime; + popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer2)); + yield return null; + } + popup.transform.localScale = Vector3.one; + yield return new WaitForSeconds(showTime); + timer2 = 0f; + while (timer2 < animationTime) + { + timer2 += Time.deltaTime; + popup.transform.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(animationTime, 0f, timer2)); + yield return null; + } + popup.transform.localScale = Vector3.zero; + popup.SetActive(value: false); + inAnimation = false; + } + + private IEnumerator PlaySoundDelayed() + { + yield return new WaitForSeconds(0.1f); + ThronefallAudioManager.Oneshot(ThronefallAudioManager.AudioOneShot.ShowWaveCount); + } +} |
