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authorchai <215380520@qq.com>2023-11-02 11:51:31 +0800
committerchai <215380520@qq.com>2023-11-02 11:51:31 +0800
commit7f493f682503f5186308de7b8f74b5b49233cfe4 (patch)
tree8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/WaveDescriptionUI.cs
+init
Diffstat (limited to 'GameCode/WaveDescriptionUI.cs')
-rw-r--r--GameCode/WaveDescriptionUI.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/GameCode/WaveDescriptionUI.cs b/GameCode/WaveDescriptionUI.cs
new file mode 100644
index 0000000..ef1feb5
--- /dev/null
+++ b/GameCode/WaveDescriptionUI.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class WaveDescriptionUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public GameObject waveDescriptionPanel;
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ waveDescriptionPanel.SetActive(DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day);
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ waveDescriptionPanel.SetActive(value: true);
+ }
+
+ public void OnDusk()
+ {
+ waveDescriptionPanel.SetActive(value: false);
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+}