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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/WigglerAnimatedVelocity.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/WigglerAnimatedVelocity.cs')
-rw-r--r--GameCode/WigglerAnimatedVelocity.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/GameCode/WigglerAnimatedVelocity.cs b/GameCode/WigglerAnimatedVelocity.cs
deleted file mode 100644
index 2106d1b..0000000
--- a/GameCode/WigglerAnimatedVelocity.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using UnityEngine;
-
-public class WigglerAnimatedVelocity : MonoBehaviour
-{
- [SerializeField]
- private int stateCondition = -1;
-
- [SerializeField]
- private Vector3 direction;
-
- [SerializeField]
- private float timeSpeed = 1f;
-
- private Wiggler wiggler;
-
- private float time;
-
- private WigglerAnimationState wigglerAnimState;
-
- private void Start()
- {
- wiggler = GetComponent<Wiggler>();
- wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>();
- time = Random.Range(0f, 1000f);
- }
-
- private void Update()
- {
- if (stateCondition == -1)
- {
- PerformUpdate();
- }
- else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition)
- {
- PerformUpdate();
- }
- }
-
- private void PerformUpdate()
- {
- time += Time.deltaTime * timeSpeed;
- float num = Mathf.Sin(time) * Time.deltaTime;
- wiggler.velocity += wiggler.parentOverride.rotation * direction * num;
- }
-}