diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /GameCode/WigglerVelocity.cs | |
+init
Diffstat (limited to 'GameCode/WigglerVelocity.cs')
| -rw-r--r-- | GameCode/WigglerVelocity.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/GameCode/WigglerVelocity.cs b/GameCode/WigglerVelocity.cs new file mode 100644 index 0000000..4c9f4a5 --- /dev/null +++ b/GameCode/WigglerVelocity.cs @@ -0,0 +1,40 @@ +using UnityEngine; + +public class WigglerVelocity : MonoBehaviour +{ + [SerializeField] + private int stateCondition = -1; + + [SerializeField] + private Vector3 direction; + + private Wiggler wiggler; + + private float time; + + private WigglerAnimationState wigglerAnimState; + + private void Start() + { + wiggler = GetComponent<Wiggler>(); + wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>(); + time = Random.Range(0f, 1000f); + } + + private void Update() + { + if (stateCondition == -1) + { + PerformUpdate(); + } + else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition) + { + PerformUpdate(); + } + } + + private void PerformUpdate() + { + wiggler.velocity += wiggler.parentOverride.rotation * direction * Time.deltaTime; + } +} |
