diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/WigglerVelocity.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'GameCode/WigglerVelocity.cs')
| -rw-r--r-- | GameCode/WigglerVelocity.cs | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/GameCode/WigglerVelocity.cs b/GameCode/WigglerVelocity.cs deleted file mode 100644 index 4c9f4a5..0000000 --- a/GameCode/WigglerVelocity.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -public class WigglerVelocity : MonoBehaviour -{ - [SerializeField] - private int stateCondition = -1; - - [SerializeField] - private Vector3 direction; - - private Wiggler wiggler; - - private float time; - - private WigglerAnimationState wigglerAnimState; - - private void Start() - { - wiggler = GetComponent<Wiggler>(); - wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>(); - time = Random.Range(0f, 1000f); - } - - private void Update() - { - if (stateCondition == -1) - { - PerformUpdate(); - } - else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition) - { - PerformUpdate(); - } - } - - private void PerformUpdate() - { - wiggler.velocity += wiggler.parentOverride.rotation * direction * Time.deltaTime; - } -} |
