diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Rewired/Rewired.Demos/CustomControllerDemo_Player.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Rewired/Rewired.Demos/CustomControllerDemo_Player.cs')
| -rw-r--r-- | Rewired/Rewired.Demos/CustomControllerDemo_Player.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Rewired/Rewired.Demos/CustomControllerDemo_Player.cs b/Rewired/Rewired.Demos/CustomControllerDemo_Player.cs deleted file mode 100644 index 7c4346a..0000000 --- a/Rewired/Rewired.Demos/CustomControllerDemo_Player.cs +++ /dev/null @@ -1,58 +0,0 @@ -using UnityEngine; - -namespace Rewired.Demos; - -[AddComponentMenu("")] -[RequireComponent(typeof(CharacterController))] -public class CustomControllerDemo_Player : MonoBehaviour -{ - public int playerId; - - public float speed = 1f; - - public float bulletSpeed = 20f; - - public GameObject bulletPrefab; - - private Player _player; - - private CharacterController cc; - - private Player player - { - get - { - if (_player == null) - { - _player = ReInput.players.GetPlayer(playerId); - } - return _player; - } - } - - private void Awake() - { - cc = GetComponent<CharacterController>(); - } - - private void Update() - { - if (ReInput.isReady) - { - Vector2 vector = new Vector2(player.GetAxis("Move Horizontal"), player.GetAxis("Move Vertical")); - cc.Move(vector * speed * Time.deltaTime); - if (player.GetButtonDown("Fire")) - { - Vector3 vector2 = Vector3.Scale(new Vector3(1f, 0f, 0f), base.transform.right); - Object.Instantiate(bulletPrefab, base.transform.position + vector2, Quaternion.identity).GetComponent<Rigidbody>().velocity = new Vector3(bulletSpeed * base.transform.right.x, 0f, 0f); - } - if (player.GetButtonDown("Change Color")) - { - Renderer component = GetComponent<Renderer>(); - Material material = component.material; - material.color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1f); - component.material = material; - } - } - } -} |
