diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs')
| -rw-r--r-- | Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs b/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs deleted file mode 100644 index 6b23589..0000000 --- a/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace Rewired.Demos; - -[AddComponentMenu("")] -public class PressStartToJoinExample_Assigner : MonoBehaviour -{ - private class PlayerMap - { - public int rewiredPlayerId; - - public int gamePlayerId; - - public PlayerMap(int rewiredPlayerId, int gamePlayerId) - { - this.rewiredPlayerId = rewiredPlayerId; - this.gamePlayerId = gamePlayerId; - } - } - - private static PressStartToJoinExample_Assigner instance; - - public int maxPlayers = 4; - - private List<PlayerMap> playerMap; - - private int gamePlayerIdCounter; - - public static Player GetRewiredPlayer(int gamePlayerId) - { - if (!ReInput.isReady) - { - return null; - } - if (instance == null) - { - Debug.LogError("Not initialized. Do you have a PressStartToJoinPlayerSelector in your scehe?"); - return null; - } - for (int i = 0; i < instance.playerMap.Count; i++) - { - if (instance.playerMap[i].gamePlayerId == gamePlayerId) - { - return ReInput.players.GetPlayer(instance.playerMap[i].rewiredPlayerId); - } - } - return null; - } - - private void Awake() - { - playerMap = new List<PlayerMap>(); - instance = this; - } - - private void Update() - { - for (int i = 0; i < ReInput.players.playerCount; i++) - { - if (ReInput.players.GetPlayer(i).GetButtonDown("JoinGame")) - { - AssignNextPlayer(i); - } - } - } - - private void AssignNextPlayer(int rewiredPlayerId) - { - if (playerMap.Count >= maxPlayers) - { - Debug.LogError("Max player limit already reached!"); - return; - } - int nextGamePlayerId = GetNextGamePlayerId(); - playerMap.Add(new PlayerMap(rewiredPlayerId, nextGamePlayerId)); - Player player = ReInput.players.GetPlayer(rewiredPlayerId); - player.controllers.maps.SetMapsEnabled(state: false, "Assignment"); - player.controllers.maps.SetMapsEnabled(state: true, "Default"); - Debug.Log("Added Rewired Player id " + rewiredPlayerId + " to game player " + nextGamePlayerId); - } - - private int GetNextGamePlayerId() - { - return gamePlayerIdCounter++; - } -} |
