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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs')
-rw-r--r--Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs49
1 files changed, 0 insertions, 49 deletions
diff --git a/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
deleted file mode 100644
index c46b002..0000000
--- a/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-[AddComponentMenu("Rewired/Rewired Event System")]
-public class RewiredEventSystem : EventSystem
-{
- [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
- [SerializeField]
- private bool _alwaysUpdate;
-
- public bool alwaysUpdate
- {
- get
- {
- return _alwaysUpdate;
- }
- set
- {
- _alwaysUpdate = value;
- }
- }
-
- protected override void Update()
- {
- if (alwaysUpdate)
- {
- EventSystem eventSystem = EventSystem.current;
- if (eventSystem != this)
- {
- EventSystem.current = this;
- }
- try
- {
- base.Update();
- return;
- }
- finally
- {
- if (eventSystem != this)
- {
- EventSystem.current = eventSystem;
- }
- }
- }
- base.Update();
- }
-}