diff options
| author | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-11-02 11:51:31 +0800 |
| commit | 7f493f682503f5186308de7b8f74b5b49233cfe4 (patch) | |
| tree | 8a91e2056bc79788ee4735dce88b8d516ba12beb /Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs | |
+init
Diffstat (limited to 'Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs')
| -rw-r--r-- | Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs b/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs new file mode 100644 index 0000000..a4c9d7e --- /dev/null +++ b/Thronefall/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs @@ -0,0 +1,108 @@ +using UnityEngine; + +namespace I2.Loc; + +public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject> +{ + static LocalizeTarget_UnityStandard_Prefab() + { + AutoRegister(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void AutoRegister() + { + LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab + { + Name = "Prefab", + Priority = 250 + }); + } + + public override bool IsValid(Localize cmp) + { + return true; + } + + public override eTermType GetPrimaryTermType(Localize cmp) + { + return eTermType.GameObject; + } + + public override eTermType GetSecondaryTermType(Localize cmp) + { + return eTermType.Text; + } + + public override bool CanUseSecondaryTerm() + { + return false; + } + + public override bool AllowMainTermToBeRTL() + { + return false; + } + + public override bool AllowSecondTermToBeRTL() + { + return false; + } + + public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm) + { + primaryTerm = cmp.name; + secondaryTerm = null; + } + + public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation) + { + if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation)) + { + return; + } + Transform transform = cmp.transform; + string text = mainTranslation; + int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators); + if (num >= 0) + { + text = text.Substring(num + 1); + } + Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation); + if (transform2 == null) + { + return; + } + transform2.name = text; + for (int num2 = transform.childCount - 1; num2 >= 0; num2--) + { + Transform child = transform.GetChild(num2); + if (child != transform2) + { + Object.Destroy(child.gameObject); + } + } + } + + private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation) + { + GameObject gameObject = cmp.FindTranslatedObject<GameObject>(mainTranslation); + if (gameObject == null) + { + return null; + } + GameObject gameObject2 = mTarget; + mTarget = Object.Instantiate(gameObject); + if (mTarget == null) + { + return null; + } + Transform transform = cmp.transform; + Transform transform2 = mTarget.transform; + transform2.SetParent(transform); + Transform transform3 = (gameObject2 ? gameObject2.transform : transform); + transform2.rotation = transform3.rotation; + transform2.position = transform3.position; + return transform2; + } +} |
