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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/AttackCooldownAnimation.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/AttackCooldownAnimation.cs')
-rw-r--r--Thronefall_1_0/Decompile/AttackCooldownAnimation.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs b/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs
new file mode 100644
index 0000000..d4f65c5
--- /dev/null
+++ b/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs
@@ -0,0 +1,50 @@
+using MoreMountains.Feedbacks;
+using MPUIKIT;
+using UnityEngine;
+
+public class AttackCooldownAnimation : MonoBehaviour
+{
+ public GameObject parent;
+
+ public MPImage cooldownIndicator;
+
+ public MMF_Player onShow;
+
+ public MMF_Player onHide;
+
+ private float currentCooldownPercentage;
+
+ private bool inCooldown;
+
+ private void Start()
+ {
+ parent.SetActive(value: false);
+ }
+
+ public void SetCurrentCooldownPercentage(float value)
+ {
+ currentCooldownPercentage = value;
+ if (inCooldown && currentCooldownPercentage <= 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onHide.PlayFeedbacks();
+ inCooldown = false;
+ }
+ if (!inCooldown && currentCooldownPercentage > 0f)
+ {
+ onShow.StopFeedbacks();
+ onHide.StopFeedbacks();
+ onShow.PlayFeedbacks();
+ inCooldown = true;
+ }
+ }
+
+ private void Update()
+ {
+ if (currentCooldownPercentage > 0f)
+ {
+ cooldownIndicator.fillAmount = 1f - currentCooldownPercentage;
+ }
+ }
+}