diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/AttackCooldownAnimation.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/AttackCooldownAnimation.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/AttackCooldownAnimation.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs b/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs new file mode 100644 index 0000000..d4f65c5 --- /dev/null +++ b/Thronefall_1_0/Decompile/AttackCooldownAnimation.cs @@ -0,0 +1,50 @@ +using MoreMountains.Feedbacks; +using MPUIKIT; +using UnityEngine; + +public class AttackCooldownAnimation : MonoBehaviour +{ + public GameObject parent; + + public MPImage cooldownIndicator; + + public MMF_Player onShow; + + public MMF_Player onHide; + + private float currentCooldownPercentage; + + private bool inCooldown; + + private void Start() + { + parent.SetActive(value: false); + } + + public void SetCurrentCooldownPercentage(float value) + { + currentCooldownPercentage = value; + if (inCooldown && currentCooldownPercentage <= 0f) + { + onShow.StopFeedbacks(); + onHide.StopFeedbacks(); + onHide.PlayFeedbacks(); + inCooldown = false; + } + if (!inCooldown && currentCooldownPercentage > 0f) + { + onShow.StopFeedbacks(); + onHide.StopFeedbacks(); + onShow.PlayFeedbacks(); + inCooldown = true; + } + } + + private void Update() + { + if (currentCooldownPercentage > 0f) + { + cooldownIndicator.fillAmount = 1f - currentCooldownPercentage; + } + } +} |
