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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/BarricadeDamage.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/BarricadeDamage.cs')
-rw-r--r--Thronefall_1_0/Decompile/BarricadeDamage.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/Thronefall_1_0/Decompile/BarricadeDamage.cs b/Thronefall_1_0/Decompile/BarricadeDamage.cs
deleted file mode 100644
index 09842f3..0000000
--- a/Thronefall_1_0/Decompile/BarricadeDamage.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BarricadeDamage : MonoBehaviour
-{
- public float preSelectRadius = 4f;
-
- public float slowTime = 3f;
-
- public List<DamageModifyer> damage;
-
- public LayerMask lmTakeDamage;
-
- private Collider[] overlapColliders = new Collider[50];
-
- private float timeSinceLastCollisionCheck;
-
- private BoxCollider myCollider;
-
- private void Start()
- {
- myCollider = GetComponent<BoxCollider>();
- timeSinceLastCollisionCheck = Random.value;
- }
-
- private void Update()
- {
- timeSinceLastCollisionCheck += Time.deltaTime;
- if (timeSinceLastCollisionCheck < 0.2f)
- {
- return;
- }
- timeSinceLastCollisionCheck = 0f;
- foreach (TaggedObject enemyUnit in TagManager.instance.EnemyUnits)
- {
- if (!(Vector3.Distance(base.transform.position, enemyUnit.transform.position) <= preSelectRadius) || enemyUnit.Hp.PathfindMovement.IsSlowed)
- {
- continue;
- }
- overlapColliders = Physics.OverlapBox(base.transform.position, myCollider.size, base.transform.rotation, lmTakeDamage);
- Collider[] array = overlapColliders;
- for (int i = 0; i < array.Length; i++)
- {
- TaggedObject componentInParent = array[i].GetComponentInParent<TaggedObject>();
- if (!componentInParent || !componentInParent.Tags.Contains(TagManager.ETag.EnemyOwned))
- {
- continue;
- }
- Hp hp = componentInParent.Hp;
- if ((bool)hp)
- {
- PathfindMovement pathfindMovement = hp.PathfindMovement;
- if ((bool)pathfindMovement && !pathfindMovement.IsSlowed)
- {
- pathfindMovement.Slow(slowTime);
- hp.TakeDamage(DamageModifyer.CalculateDamageOnTarget(componentInParent, damage));
- }
- }
- }
- break;
- }
- }
-}