diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/ChoiceManager.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/ChoiceManager.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/ChoiceManager.cs | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/Thronefall_1_0/Decompile/ChoiceManager.cs b/Thronefall_1_0/Decompile/ChoiceManager.cs deleted file mode 100644 index 6ab87f9..0000000 --- a/Thronefall_1_0/Decompile/ChoiceManager.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ChoiceManager : MonoBehaviour -{ - public static ChoiceManager instance; - - private bool choiceCoroutineRunning; - - private bool choiceCanceled; - - [HideInInspector] - public List<Choice> availableChoices = new List<Choice>(); - - [HideInInspector] - public Choice choiceToReturn; - - [HideInInspector] - public BuildSlot currentOriginBuildSlot; - - public bool ChoiceCoroutineWaiting - { - get - { - if (!choiceCanceled) - { - return choiceToReturn == null; - } - return false; - } - } - - public bool ChoiceCoroutineRunning => choiceCoroutineRunning; - - public void CancelChoice() - { - choiceCanceled = true; - } - - private void Awake() - { - instance = this; - } - - public void PresentChoices(List<Choice> _availableChoices, BuildSlot originBuildSlot, Action<Choice> _onCompleteFunction) - { - if (!choiceCoroutineRunning) - { - currentOriginBuildSlot = originBuildSlot; - if (_availableChoices.Count == 0) - { - _onCompleteFunction(null); - return; - } - if (_availableChoices.Count == 1) - { - _onCompleteFunction(_availableChoices[0]); - return; - } - availableChoices = _availableChoices; - UIFrameManager.instance.PresentChoiceFrame(); - StartCoroutine(Choice(_availableChoices, _onCompleteFunction)); - } - } - - private IEnumerator Choice(List<Choice> _availableChoices, Action<Choice> _onCompleteFunction) - { - choiceToReturn = null; - choiceCoroutineRunning = true; - choiceCanceled = false; - LocalGamestate.Instance.SetPlayerFreezeState(frozen: true); - while (choiceToReturn == null && !choiceCanceled) - { - yield return null; - } - LocalGamestate.Instance.SetPlayerFreezeState(frozen: false); - yield return null; - _onCompleteFunction(choiceToReturn); - choiceCoroutineRunning = false; - } -} |
