diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/CustomPostProcess.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/CustomPostProcess.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/CustomPostProcess.cs | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Thronefall_1_0/Decompile/CustomPostProcess.cs b/Thronefall_1_0/Decompile/CustomPostProcess.cs deleted file mode 100644 index 6b88bfc..0000000 --- a/Thronefall_1_0/Decompile/CustomPostProcess.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.Rendering.Universal; - -public class CustomPostProcess : ScriptableRendererFeature -{ - private class CustomRenderPass : ScriptableRenderPass - { - public RenderTargetIdentifier source; - - private Material mat; - - private RenderTargetHandle tempRenderTargetHandle; - - public CustomRenderPass(Material _mat) - { - mat = _mat; - tempRenderTargetHandle.Init("_TemporaryColorTexture"); - } - - public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) - { - } - - public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) - { - CommandBuffer commandBuffer = CommandBufferPool.Get(); - commandBuffer.GetTemporaryRT(tempRenderTargetHandle.id, renderingData.cameraData.cameraTargetDescriptor); - Blit(commandBuffer, source, tempRenderTargetHandle.Identifier(), mat); - Blit(commandBuffer, tempRenderTargetHandle.Identifier(), source); - context.ExecuteCommandBuffer(commandBuffer); - CommandBufferPool.Release(commandBuffer); - } - - public override void OnCameraCleanup(CommandBuffer cmd) - { - } - } - - [Serializable] - public class Settings - { - public Material material; - } - - private CustomRenderPass m_ScriptablePass; - - public Settings settings; - - public override void Create() - { - m_ScriptablePass = new CustomRenderPass(settings.material); - m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; - } - - public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) - { - m_ScriptablePass.source = renderer.cameraColorTarget; - renderer.EnqueuePass(m_ScriptablePass); - } -} |
