diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs b/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs deleted file mode 100644 index aef1a95..0000000 --- a/Thronefall_1_0/Decompile/DaytimeSensitiveActivation.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; - -public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public DayNightCycle.Timestate activeTime; - - public GameObject target; - - public void OnDawn_AfterSunrise() - { - if (activeTime == DayNightCycle.Timestate.Day) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - if (activeTime == DayNightCycle.Timestate.Night) - { - target.SetActive(value: true); - } - else - { - target.SetActive(value: false); - } - } - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) - { - target.SetActive(activeTime == DayNightCycle.Timestate.Day); - } - else - { - target.SetActive(activeTime == DayNightCycle.Timestate.Night); - } - } -} |
