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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs')
-rw-r--r--Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs b/Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs
new file mode 100644
index 0000000..5879f90
--- /dev/null
+++ b/Thronefall_1_0/Decompile/DestroyOrDisableOnEnable.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+public class DestroyOrDisableOnEnable : MonoBehaviour
+{
+ [SerializeField]
+ private Hp[] destroy;
+
+ [SerializeField]
+ private GameObject[] disable;
+
+ private void OnEnable()
+ {
+ Hp[] array = destroy;
+ foreach (Hp hp in array)
+ {
+ if (hp.gameObject.activeInHierarchy)
+ {
+ hp.TakeDamage(1E+09f);
+ }
+ }
+ GameObject[] array2 = disable;
+ for (int i = 0; i < array2.Length; i++)
+ {
+ array2[i].SetActive(value: false);
+ }
+ }
+}