diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs b/Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs new file mode 100644 index 0000000..4d79edf --- /dev/null +++ b/Thronefall_1_0/Decompile/EnemyScreenMarkerUIHelper.cs @@ -0,0 +1,54 @@ +using MPUIKIT; +using TMPro; +using UnityEngine; + +public class EnemyScreenMarkerUIHelper : MonoBehaviour +{ + public GameObject defaultMarkerParent; + + public MPImageBasic enemyIcon; + + public TextMeshProUGUI enemyNumber; + + public GameObject largeMarkerParent; + + public MPImageBasic largeEnemyIcon; + + public TextMeshProUGUI largeEnemyNumber; + + public Vector2 largeDimensions = new Vector2(112f, 112f); + + private Vector2 regularDimensions; + + private RectTransform ownRT; + + private SettingsManager settings; + + private void Start() + { + settings = SettingsManager.Instance; + ownRT = GetComponent<RectTransform>(); + regularDimensions = ownRT.sizeDelta; + } + + private void Update() + { + if (!(defaultMarkerParent == null) && !(largeMarkerParent == null)) + { + if (settings.UseLargeInGameUI) + { + defaultMarkerParent.SetActive(value: false); + largeMarkerParent.SetActive(value: true); + largeEnemyIcon.sprite = enemyIcon.sprite; + largeEnemyNumber.text = enemyNumber.text; + ownRT.sizeDelta = largeDimensions; + } + else + { + defaultMarkerParent.SetActive(value: true); + largeMarkerParent.SetActive(value: false); + ownRT.sizeDelta = regularDimensions; + } + } + } +} |
