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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/EnemySpawnManager.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/EnemySpawnManager.cs')
-rw-r--r--Thronefall_1_0/Decompile/EnemySpawnManager.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/Thronefall_1_0/Decompile/EnemySpawnManager.cs b/Thronefall_1_0/Decompile/EnemySpawnManager.cs
deleted file mode 100644
index 9a6fc6f..0000000
--- a/Thronefall_1_0/Decompile/EnemySpawnManager.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using UnityEngine;
-
-public class EnemySpawnManager : MonoBehaviour
-{
- public static EnemySpawnManager instance;
-
- public GameObject screenMarkerPrefabEnemySpawns;
-
- public GameObject screenMarkerPrefabOffscreenWarning;
-
- public Weapon weaponOnSpawn;
-
- public float weaponAttackHeight = 1f;
-
- private void Awake()
- {
- instance = this;
- }
-}