diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/LevelBorder.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/LevelBorder.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/LevelBorder.cs | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/Thronefall_1_0/Decompile/LevelBorder.cs b/Thronefall_1_0/Decompile/LevelBorder.cs deleted file mode 100644 index 7bc2eff..0000000 --- a/Thronefall_1_0/Decompile/LevelBorder.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System.Collections; -using Shapes; -using UnityEngine; - -public class LevelBorder : MonoBehaviour -{ - public BoxCollider boxCol; - - public float fadeInDistance; - - public Line line; - - private readonly float tickTime = 0.5f; - - private readonly float fadeTime = 0.75f; - - private float timer; - - private bool fadedIn; - - private Transform target; - - private Color defaultColor; - - private Color fadeOutColor; - - private Coroutine currentFade; - - private void Start() - { - target = TagManager.instance.Players[0].transform; - defaultColor = line.Color; - fadeOutColor = defaultColor; - fadeOutColor.a = 0f; - line.Color = fadeOutColor; - } - - private void Update() - { - timer += Time.deltaTime; - if (!(timer >= tickTime)) - { - return; - } - timer = 0f; - float num = Vector3.Distance(target.position, boxCol.ClosestPoint(target.position)); - if (fadedIn && num > fadeInDistance) - { - if (currentFade == null) - { - currentFade = StartCoroutine(FadeOut()); - } - fadedIn = false; - } - else if (!fadedIn && num <= fadeInDistance) - { - if (currentFade == null) - { - currentFade = StartCoroutine(FadeIn()); - } - fadedIn = true; - } - } - - private IEnumerator FadeIn() - { - float timer = 0f; - while (timer <= fadeTime) - { - timer += Time.deltaTime; - line.Color = Color.Lerp(fadeOutColor, defaultColor, timer / fadeTime); - yield return null; - } - line.Color = defaultColor; - currentFade = null; - if (!fadedIn) - { - currentFade = StartCoroutine(FadeOut()); - } - } - - private IEnumerator FadeOut() - { - float timer = 0f; - while (timer <= fadeTime) - { - timer += Time.deltaTime; - line.Color = Color.Lerp(defaultColor, fadeOutColor, timer / fadeTime); - yield return null; - } - line.Color = fadeOutColor; - currentFade = null; - if (fadedIn) - { - currentFade = StartCoroutine(FadeIn()); - } - } -} |
