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| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/LoadSceneOnTop.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/LoadSceneOnTop.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/LoadSceneOnTop.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/LoadSceneOnTop.cs b/Thronefall_1_0/Decompile/LoadSceneOnTop.cs new file mode 100644 index 0000000..c514abe --- /dev/null +++ b/Thronefall_1_0/Decompile/LoadSceneOnTop.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LoadSceneOnTop : MonoBehaviour +{ + [SerializeField] + private string sceneNameToLoad; + + private void Start() + { + LoadScene(); + } + + public void LoadScene() + { + if (!string.IsNullOrEmpty(sceneNameToLoad)) + { + SceneManager.LoadScene(sceneNameToLoad, LoadSceneMode.Additive); + } + else + { + Debug.LogError("Scene name is not specified. Please provide a valid scene name."); + } + } +} |
