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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs')
-rw-r--r--Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs b/Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs
new file mode 100644
index 0000000..2b087fd
--- /dev/null
+++ b/Thronefall_1_0/Decompile/Mill_ImprovementExplosiveTrap.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+
+public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ [SerializeField]
+ private Weapon weaponLvl1;
+
+ [SerializeField]
+ private Weapon weaponLvl2;
+
+ [SerializeField]
+ private Weapon weaponLvl3;
+
+ [SerializeField]
+ private Hp hpOfBuilding;
+
+ [SerializeField]
+ private BuildSlot buildSlot;
+
+ public Mesh lvl2Mesh;
+
+ public Mesh lvl3Mesh;
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ SetCorrectWeapon();
+ }
+
+ private void OnEnable()
+ {
+ buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh;
+ buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh;
+ SetCorrectWeapon();
+ }
+
+ private void SetCorrectWeapon()
+ {
+ if (buildSlot.Level == 1)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl1;
+ }
+ else if (buildSlot.Level == 2)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl2;
+ }
+ else if (buildSlot.Level == 3)
+ {
+ hpOfBuilding.SpwanAttackOnDeath = weaponLvl3;
+ }
+ }
+}