diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs b/Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs deleted file mode 100644 index 6692d49..0000000 --- a/Thronefall_1_0/Decompile/PlayerAttackTargetFacer.cs +++ /dev/null @@ -1,66 +0,0 @@ -using UnityEngine; - -public class PlayerAttackTargetFacer : MonoBehaviour -{ - public Transform targetTransform; - - public ManualAttack attack; - - public float maxRotationDelta = 360f; - - public float lookBackTime = 0.4f; - - private Vector3 desiredForwardVector; - - private Quaternion desiredRotation = Quaternion.identity; - - private float lookClock; - - private bool shouldReset; - - public void AssignAttack(ManualAttack _attack) - { - attack = _attack; - attack.onAttack.AddListener(UpdateTarget); - if (attack.cooldownTime <= lookBackTime) - { - lookBackTime = attack.cooldownTime + 0.05f; - } - } - - private void UpdateTarget() - { - if (!(attack.LastTargetPos == Vector3.zero)) - { - desiredForwardVector = attack.LastTargetPos - targetTransform.position; - desiredForwardVector.y = 0f; - desiredForwardVector.Normalize(); - desiredRotation = Quaternion.LookRotation(desiredForwardVector, Vector3.up); - lookClock = lookBackTime; - } - } - - private void Update() - { - if (lookClock >= 0f) - { - lookClock -= Time.deltaTime; - if (!targetTransform.rotation.Equals(desiredRotation)) - { - targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, desiredRotation, maxRotationDelta * Time.deltaTime); - } - if (lookClock <= 0f) - { - shouldReset = true; - } - } - else if (shouldReset) - { - targetTransform.rotation = Quaternion.RotateTowards(targetTransform.rotation, targetTransform.parent.rotation, maxRotationDelta * Time.deltaTime); - if (targetTransform.rotation.Equals(targetTransform.parent.rotation)) - { - shouldReset = false; - } - } - } -} |
