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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/PlayerManager.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerManager.cs')
-rw-r--r--Thronefall_1_0/Decompile/PlayerManager.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerManager.cs b/Thronefall_1_0/Decompile/PlayerManager.cs
new file mode 100644
index 0000000..8fe94dd
--- /dev/null
+++ b/Thronefall_1_0/Decompile/PlayerManager.cs
@@ -0,0 +1,68 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerManager : MonoBehaviour
+{
+ private static PlayerManager instance;
+
+ protected List<PlayerMovement> registeredPlayers = new List<PlayerMovement>();
+
+ public static PlayerManager Instance => instance;
+
+ public PlayerMovement[] RegisteredPlayers => registeredPlayers.ToArray();
+
+ private void Awake()
+ {
+ if (instance != null)
+ {
+ Object.Destroy(instance);
+ Debug.LogWarning("Found more than one player manager in scene. Destroyed old one.");
+ }
+ instance = this;
+ }
+
+ public static void RegisterPlayer(PlayerMovement player)
+ {
+ if (!instance)
+ {
+ Debug.Log("No PlayerManager exists in scene.");
+ }
+ else
+ {
+ instance.registeredPlayers.Add(player);
+ }
+ }
+
+ public static void UnregisterPlayer(PlayerMovement player)
+ {
+ if (!instance)
+ {
+ Debug.Log("No PlayerManager exists in scene.");
+ }
+ else
+ {
+ instance.registeredPlayers.Remove(player);
+ }
+ }
+
+ public static PlayerMovement GetClosestPlayer(Vector3 position)
+ {
+ if (!instance)
+ {
+ Debug.Log("No PlayerManager exists in scene.");
+ return null;
+ }
+ PlayerMovement result = null;
+ float num = float.PositiveInfinity;
+ foreach (PlayerMovement registeredPlayer in instance.registeredPlayers)
+ {
+ float num2 = Vector3.Distance(position, registeredPlayer.transform.position);
+ if (num2 < num)
+ {
+ num = num2;
+ result = registeredPlayer;
+ }
+ }
+ return result;
+ }
+}