diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/PlayerScept.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerScept.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/PlayerScept.cs | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerScept.cs b/Thronefall_1_0/Decompile/PlayerScept.cs deleted file mode 100644 index 6d1fa03..0000000 --- a/Thronefall_1_0/Decompile/PlayerScept.cs +++ /dev/null @@ -1,85 +0,0 @@ -using System.Collections; -using Rewired; -using UnityEngine; - -public class PlayerScept : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public GameObject loadoutParent; - - public Transform scept; - - public Transform scepterInteractionTarget; - - public AnimationCurve inCurve; - - public AnimationCurve outCurve; - - public float inTime = 0.2f; - - public float outTime = 0.4f; - - private Player input; - - private Vector3 initPos; - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - input = ReInput.players.GetPlayer(0); - initPos = scept.localPosition; - } - - private void Update() - { - if (input.GetButtonDown("Interact")) - { - StopAllCoroutines(); - StartCoroutine(AnimationIn()); - } - if (input.GetButtonUp("Interact")) - { - StopAllCoroutines(); - StartCoroutine(AnimationOut()); - } - } - - private IEnumerator AnimationIn() - { - float timer = 0f; - Vector3 startPos = scept.localPosition; - while (timer < inTime) - { - timer += Time.deltaTime; - scept.localPosition = Vector3.Lerp(startPos, scepterInteractionTarget.localPosition, inCurve.Evaluate(Mathf.InverseLerp(0f, inTime, timer))); - yield return null; - } - scept.localPosition = scepterInteractionTarget.localPosition; - } - - private IEnumerator AnimationOut() - { - float timer = 0f; - _ = scept.localPosition; - while (timer < outTime) - { - timer += Time.deltaTime; - scept.localPosition = Vector3.Lerp(scept.localPosition, initPos, outCurve.Evaluate(Mathf.InverseLerp(0f, outTime, timer))); - yield return null; - } - scept.localPosition = initPos; - } - - public void OnDawn_AfterSunrise() - { - loadoutParent.SetActive(value: true); - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - loadoutParent.SetActive(value: false); - } -} |
