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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/PlayerScept.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerScept.cs')
-rw-r--r--Thronefall_1_0/Decompile/PlayerScept.cs85
1 files changed, 0 insertions, 85 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerScept.cs b/Thronefall_1_0/Decompile/PlayerScept.cs
deleted file mode 100644
index 6d1fa03..0000000
--- a/Thronefall_1_0/Decompile/PlayerScept.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using System.Collections;
-using Rewired;
-using UnityEngine;
-
-public class PlayerScept : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public GameObject loadoutParent;
-
- public Transform scept;
-
- public Transform scepterInteractionTarget;
-
- public AnimationCurve inCurve;
-
- public AnimationCurve outCurve;
-
- public float inTime = 0.2f;
-
- public float outTime = 0.4f;
-
- private Player input;
-
- private Vector3 initPos;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- input = ReInput.players.GetPlayer(0);
- initPos = scept.localPosition;
- }
-
- private void Update()
- {
- if (input.GetButtonDown("Interact"))
- {
- StopAllCoroutines();
- StartCoroutine(AnimationIn());
- }
- if (input.GetButtonUp("Interact"))
- {
- StopAllCoroutines();
- StartCoroutine(AnimationOut());
- }
- }
-
- private IEnumerator AnimationIn()
- {
- float timer = 0f;
- Vector3 startPos = scept.localPosition;
- while (timer < inTime)
- {
- timer += Time.deltaTime;
- scept.localPosition = Vector3.Lerp(startPos, scepterInteractionTarget.localPosition, inCurve.Evaluate(Mathf.InverseLerp(0f, inTime, timer)));
- yield return null;
- }
- scept.localPosition = scepterInteractionTarget.localPosition;
- }
-
- private IEnumerator AnimationOut()
- {
- float timer = 0f;
- _ = scept.localPosition;
- while (timer < outTime)
- {
- timer += Time.deltaTime;
- scept.localPosition = Vector3.Lerp(scept.localPosition, initPos, outCurve.Evaluate(Mathf.InverseLerp(0f, outTime, timer)));
- yield return null;
- }
- scept.localPosition = initPos;
- }
-
- public void OnDawn_AfterSunrise()
- {
- loadoutParent.SetActive(value: true);
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- loadoutParent.SetActive(value: false);
- }
-}