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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/PlayerWeaponAudio.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/PlayerWeaponAudio.cs')
-rw-r--r--Thronefall_1_0/Decompile/PlayerWeaponAudio.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/PlayerWeaponAudio.cs b/Thronefall_1_0/Decompile/PlayerWeaponAudio.cs
new file mode 100644
index 0000000..90cbfd5
--- /dev/null
+++ b/Thronefall_1_0/Decompile/PlayerWeaponAudio.cs
@@ -0,0 +1,55 @@
+using UnityEngine;
+
+public class PlayerWeaponAudio : MonoBehaviour
+{
+ public enum WeaponType
+ {
+ Sword,
+ Spear,
+ Bow
+ }
+
+ public ManualAttack autoWeapon;
+
+ public ManualAttack activeAbility;
+
+ public WeaponType weaponType;
+
+ public float pitchRange;
+
+ public float volume = 0.75f;
+
+ [HideInInspector]
+ private AudioSet.ClipArray attackSound;
+
+ private bool initialized;
+
+ public AudioSet.ClipArray AttackSound
+ {
+ get
+ {
+ if (!initialized)
+ {
+ Initialize();
+ }
+ return attackSound;
+ }
+ }
+
+ private void Initialize()
+ {
+ switch (weaponType)
+ {
+ case WeaponType.Bow:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow;
+ break;
+ case WeaponType.Spear:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear;
+ break;
+ case WeaponType.Sword:
+ attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword;
+ break;
+ }
+ initialized = true;
+ }
+}