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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/PowerTowerPerk.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/PowerTowerPerk.cs')
-rw-r--r--Thronefall_1_0/Decompile/PowerTowerPerk.cs56
1 files changed, 0 insertions, 56 deletions
diff --git a/Thronefall_1_0/Decompile/PowerTowerPerk.cs b/Thronefall_1_0/Decompile/PowerTowerPerk.cs
deleted file mode 100644
index 09466d4..0000000
--- a/Thronefall_1_0/Decompile/PowerTowerPerk.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PowerTowerPerk : MonoBehaviour
-{
- [SerializeField]
- private Equippable powerTowerPerk;
-
- [SerializeField]
- private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
-
- [SerializeField]
- private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
-
- private TagManager tagManager;
-
- private float attackSpeedBonus;
-
- private float nextRefreshIn = 0.2f;
-
- private TaggedObject closestTower;
-
- private void Start()
- {
- if (!PerkManager.IsEquipped(powerTowerPerk))
- {
- Object.Destroy(this);
- return;
- }
- tagManager = TagManager.instance;
- attackSpeedBonus = PerkManager.instance.powerTower_attackSpeedBonus;
- }
-
- private void Update()
- {
- nextRefreshIn -= Time.deltaTime;
- if (nextRefreshIn <= 0f)
- {
- closestTower = tagManager.FindClosestTaggedObjectWithTags(base.transform.position, mustHaveTags, mayNotHaveTags);
- nextRefreshIn = 0.2f;
- }
- if (closestTower != null)
- {
- AutoAttack[] componentsInChildren = closestTower.GetComponentsInChildren<AutoAttack>();
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- componentsInChildren[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime);
- }
- HotOilTower[] componentsInChildren2 = closestTower.GetComponentsInChildren<HotOilTower>();
- for (int i = 0; i < componentsInChildren2.Length; i++)
- {
- componentsInChildren2[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime);
- }
- }
- }
-}