diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/PowerTowerPerk.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/PowerTowerPerk.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/PowerTowerPerk.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/PowerTowerPerk.cs b/Thronefall_1_0/Decompile/PowerTowerPerk.cs new file mode 100644 index 0000000..09466d4 --- /dev/null +++ b/Thronefall_1_0/Decompile/PowerTowerPerk.cs @@ -0,0 +1,56 @@ +using System.Collections.Generic; +using UnityEngine; + +public class PowerTowerPerk : MonoBehaviour +{ + [SerializeField] + private Equippable powerTowerPerk; + + [SerializeField] + private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); + + [SerializeField] + private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); + + private TagManager tagManager; + + private float attackSpeedBonus; + + private float nextRefreshIn = 0.2f; + + private TaggedObject closestTower; + + private void Start() + { + if (!PerkManager.IsEquipped(powerTowerPerk)) + { + Object.Destroy(this); + return; + } + tagManager = TagManager.instance; + attackSpeedBonus = PerkManager.instance.powerTower_attackSpeedBonus; + } + + private void Update() + { + nextRefreshIn -= Time.deltaTime; + if (nextRefreshIn <= 0f) + { + closestTower = tagManager.FindClosestTaggedObjectWithTags(base.transform.position, mustHaveTags, mayNotHaveTags); + nextRefreshIn = 0.2f; + } + if (closestTower != null) + { + AutoAttack[] componentsInChildren = closestTower.GetComponentsInChildren<AutoAttack>(); + for (int i = 0; i < componentsInChildren.Length; i++) + { + componentsInChildren[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime); + } + HotOilTower[] componentsInChildren2 = closestTower.GetComponentsInChildren<HotOilTower>(); + for (int i = 0; i < componentsInChildren2.Length; i++) + { + componentsInChildren2[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime); + } + } + } +} |
