diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/Quest.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/Quest.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/Quest.cs | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/Thronefall_1_0/Decompile/Quest.cs b/Thronefall_1_0/Decompile/Quest.cs deleted file mode 100644 index 2532576..0000000 --- a/Thronefall_1_0/Decompile/Quest.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System; -using System.Collections.Generic; -using I2.Loc; - -[Serializable] -public class Quest -{ - public enum EType - { - BeatTheLevel = 0, - AchieveScoreOf = 2, - BeatTheLevelWith = 1, - BeatTheLevelWithout = 3 - } - - public EType questType; - - public List<Equippable> beatTheLevelWith = new List<Equippable>(); - - public int achieveScoreOf; - - public List<Equippable> beatTheLevelWithout = new List<Equippable>(); - - private bool IsBeatLevelWith => questType == EType.BeatTheLevelWith; - - private bool IsAchieveScoreOf => questType == EType.AchieveScoreOf; - - private bool IsBeatLevelWithout => questType == EType.BeatTheLevelWithout; - - public bool CheckBeaten(LevelData _myLevelData) - { - switch (questType) - { - case EType.BeatTheLevel: - return _myLevelData.beatenBest; - case EType.AchieveScoreOf: - return _myLevelData.highscoreBest >= achieveScoreOf; - case EType.BeatTheLevelWith: - { - for (int k = 0; k < _myLevelData.levelHasBeenBeatenWith.Count; k++) - { - List<Equippable> list2 = _myLevelData.levelHasBeenBeatenWith[k]; - int num = beatTheLevelWith.Count; - for (int l = 0; l < list2.Count; l++) - { - if (beatTheLevelWith.Contains(list2[l])) - { - num--; - } - if (num <= 0) - { - return true; - } - } - } - return false; - } - case EType.BeatTheLevelWithout: - { - for (int i = 0; i < _myLevelData.levelHasBeenBeatenWith.Count; i++) - { - List<Equippable> list = _myLevelData.levelHasBeenBeatenWith[i]; - bool flag = true; - for (int j = 0; j < list.Count; j++) - { - if (beatTheLevelWithout.Contains(list[j])) - { - flag = false; - break; - } - } - if (flag) - { - return true; - } - } - return false; - } - default: - return false; - } - } - - public string GetMissionStatement() - { - string result = ""; - switch (questType) - { - case EType.AchieveScoreOf: - result = LocalizationManager.GetTranslation("Achieve Score") + " " + achieveScoreOf; - break; - case EType.BeatTheLevel: - result = LocalizationManager.GetTranslation("Achieve Victory"); - break; - case EType.BeatTheLevelWith: - result = LocalizationManager.GetTranslation("Achieve Victory With"); - foreach (Equippable item in beatTheLevelWith) - { - result = result + " " + item.displayName + " +"; - } - result = result.Remove(result.Length - 1, 1); - break; - case EType.BeatTheLevelWithout: - result = LocalizationManager.GetTranslation("Achieve Victory Without"); - foreach (Equippable item2 in beatTheLevelWithout) - { - result = result + " " + item2.displayName + " +"; - } - result = result.Remove(result.Length - 1, 1); - break; - } - return result; - } -} |
