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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/RidingDamager.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/RidingDamager.cs')
-rw-r--r--Thronefall_1_0/Decompile/RidingDamager.cs75
1 files changed, 0 insertions, 75 deletions
diff --git a/Thronefall_1_0/Decompile/RidingDamager.cs b/Thronefall_1_0/Decompile/RidingDamager.cs
deleted file mode 100644
index ad8148d..0000000
--- a/Thronefall_1_0/Decompile/RidingDamager.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RidingDamager : MonoBehaviour
-{
- public Equippable requiredUpgrade;
-
- public LayerMask lmRecieveDamage;
-
- public List<DamageModifyer> damage;
-
- private BoxCollider myCollider;
-
- private Collider[] tempColliders = new Collider[50];
-
- public float cooldownPerObject = 4f;
-
- private PlayerMovement playerMovement;
-
- private PlayerUpgradeManager upgradeManager;
-
- private BlacksmithUpgrades blacksmithUpgrades;
-
- private List<TaggedObject> recentlyHit = new List<TaggedObject>();
-
- private List<float> recentlyHitWhen = new List<float>();
-
- private float time;
-
- public float DamageMultiplyer => upgradeManager.playerDamageMultiplyer * blacksmithUpgrades.meleeDamage;
-
- private void Start()
- {
- if (!PerkManager.IsEquipped(requiredUpgrade))
- {
- Object.Destroy(base.gameObject);
- return;
- }
- myCollider = GetComponent<BoxCollider>();
- playerMovement = GetComponentInParent<PlayerMovement>();
- upgradeManager = PlayerUpgradeManager.instance;
- blacksmithUpgrades = BlacksmithUpgrades.instance;
- }
-
- private void Update()
- {
- Vector3 center = base.transform.localToWorldMatrix.MultiplyPoint(myCollider.center);
- Vector3 halfExtents = base.transform.localToWorldMatrix.MultiplyVector(myCollider.size);
- if (playerMovement.Moving && playerMovement.enabled)
- {
- Physics.OverlapBoxNonAlloc(center, halfExtents, tempColliders, base.transform.rotation, lmRecieveDamage);
- for (int i = 0; i < tempColliders.Length && !(tempColliders[i] == null); i++)
- {
- DealWithColliderHit(tempColliders[i]);
- }
- }
- time += Time.deltaTime;
- while (recentlyHitWhen.Count > 0 && time - recentlyHitWhen[0] > cooldownPerObject)
- {
- recentlyHitWhen.RemoveAt(0);
- recentlyHit.RemoveAt(0);
- }
- }
-
- private void DealWithColliderHit(Collider other)
- {
- TaggedObject componentInParent = other.GetComponentInParent<TaggedObject>();
- if ((bool)componentInParent && !recentlyHit.Contains(componentInParent) && componentInParent.Tags.Contains(TagManager.ETag.EnemyOwned))
- {
- componentInParent.Hp.TakeDamage(Weapon.CalculateDamageGeneral(componentInParent, damage, DamageMultiplyer));
- recentlyHit.Add(componentInParent);
- recentlyHitWhen.Add(time);
- }
- }
-}