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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs')
-rw-r--r--Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs64
1 files changed, 0 insertions, 64 deletions
diff --git a/Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs b/Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs
deleted file mode 100644
index 3bbf35f..0000000
--- a/Thronefall_1_0/Decompile/RotateForwardToRVOVelocity.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using UnityEngine;
-
-public class RotateForwardToRVOVelocity : MonoBehaviour
-{
- public Transform transformToRotate;
-
- public PathfindMovement target;
-
- public AutoAttack attack;
-
- public float regularSmoothTime = 0.1f;
-
- public float attackSmoothTime = 0.05f;
-
- private Vector3 desiredForward;
-
- private Vector3 angularVelocityRef;
-
- private float minSqVelocity = 1.5f;
-
- private bool attackOverride;
-
- private void Start()
- {
- if ((bool)attack)
- {
- attack.onAttackTriggered.AddListener(OnAttack);
- }
- desiredForward = transformToRotate.forward;
- }
-
- private void Update()
- {
- if ((bool)target && target.RVO.velocity.sqrMagnitude > minSqVelocity && !attackOverride)
- {
- desiredForward = target.RVO.velocity;
- desiredForward.y = 0f;
- desiredForward.Normalize();
- }
- if (Vector3.Angle(transformToRotate.forward, desiredForward) > 3f)
- {
- if (attackOverride)
- {
- transformToRotate.forward = Vector3.SmoothDamp(transformToRotate.forward, desiredForward, ref angularVelocityRef, attackSmoothTime);
- }
- else
- {
- transformToRotate.forward = Vector3.SmoothDamp(transformToRotate.forward, desiredForward, ref angularVelocityRef, regularSmoothTime);
- }
- }
- else
- {
- attackOverride = false;
- }
- }
-
- private void OnAttack()
- {
- desiredForward = attack.LastTargetPosition - transformToRotate.position;
- desiredForward.y = 0f;
- desiredForward.Normalize();
- attackOverride = true;
- }
-}