diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/ScreenMarker.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/ScreenMarker.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/ScreenMarker.cs | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/Thronefall_1_0/Decompile/ScreenMarker.cs b/Thronefall_1_0/Decompile/ScreenMarker.cs deleted file mode 100644 index 488c22b..0000000 --- a/Thronefall_1_0/Decompile/ScreenMarker.cs +++ /dev/null @@ -1,197 +0,0 @@ -using MPUIKIT; -using TMPro; -using UnityEngine; - -public class ScreenMarker : MonoBehaviour -{ - [Header("Content")] - [SerializeField] - private Sprite showSprite; - - [SerializeField] - private int showNumber; - - [Header("Setup")] - [SerializeField] - private GameObject screenMarkerPrefab; - - private GameObject myUiMarkerGameObject; - - private EnemyScreenMarkerUIHelper uiMarkerData; - - private RectTransform screenMarkerUI; - - private Camera cam; - - private MPImageBasic enemyIcon; - - private TMP_Text enemyNumber; - - private float myRandomVal; - - private Vector2 unclampedScreenPos; - - private Vector2 clampedScreenPos; - - public bool rotateTowardsTargetWhenOffscreen; - - public bool showWhenOnScreen = true; - - public bool showWhenOffScreen = true; - - public Rect checkOnScreenRect; - - private bool onScreen; - - public float MyRandomVal => myRandomVal; - - public Vector2 UnclampedScreenPos - { - get - { - return unclampedScreenPos; - } - set - { - unclampedScreenPos = value; - } - } - - public Vector2 ClampedScreenPos - { - get - { - return clampedScreenPos; - } - set - { - clampedScreenPos = value; - } - } - - public bool OnScreen - { - get - { - return onScreen; - } - set - { - onScreen = value; - } - } - - public Sprite Sprite => showSprite; - - public int Number => showNumber; - - public Vector2 Position - { - get - { - return screenMarkerUI.localPosition; - } - set - { - screenMarkerUI.localPosition = value; - } - } - - public float ImageRotation - { - get - { - return enemyIcon.transform.rotation.z; - } - set - { - enemyIcon.transform.rotation = Quaternion.Euler(enemyIcon.transform.rotation.x, enemyIcon.transform.rotation.y, value); - } - } - - public Rect Rect => screenMarkerUI.rect; - - private void Start() - { - cam = Camera.main; - myUiMarkerGameObject = Object.Instantiate(screenMarkerPrefab, UIFrameManager.instance.OnScreenMarkerContainer); - uiMarkerData = myUiMarkerGameObject.GetComponent<EnemyScreenMarkerUIHelper>(); - enemyIcon = uiMarkerData.enemyIcon; - enemyNumber = uiMarkerData.enemyNumber; - screenMarkerUI = (RectTransform)myUiMarkerGameObject.transform; - SetSprite(showSprite); - SetNumber(showNumber); - ScreenMarkerManager.instance.RegisterScreenMarker(this); - myRandomVal = Random.value; - SceneTransitionManager.instance.onSceneChange.AddListener(KillOnSceneChange); - } - - public void SetSprite(Sprite _sprite) - { - if (!(_sprite == null)) - { - showSprite = _sprite; - if ((bool)enemyIcon) - { - enemyIcon.sprite = _sprite; - } - } - } - - public void Show(bool _show) - { - if (myUiMarkerGameObject.activeSelf != _show) - { - myUiMarkerGameObject.SetActive(_show); - } - } - - public void SetNumber(int _number) - { - showNumber = _number; - if ((bool)enemyNumber) - { - enemyNumber.text = showNumber.ToString(); - enemyNumber.enabled = showNumber > 0; - } - } - - private void OnEnable() - { - if ((bool)myUiMarkerGameObject) - { - myUiMarkerGameObject.SetActive(value: true); - } - if ((bool)ScreenMarkerManager.instance) - { - ScreenMarkerManager.instance.RegisterScreenMarker(this); - } - } - - private void OnDisable() - { - if ((bool)myUiMarkerGameObject) - { - myUiMarkerGameObject.SetActive(value: false); - } - if ((bool)ScreenMarkerManager.instance) - { - ScreenMarkerManager.instance.UnregisterScreenMarker(this); - } - } - - private void OnDestroy() - { - if ((bool)myUiMarkerGameObject) - { - Object.Destroy(myUiMarkerGameObject); - } - ScreenMarkerManager.instance.UnregisterScreenMarker(this); - } - - private void KillOnSceneChange() - { - Object.Destroy(myUiMarkerGameObject); - Object.Destroy(base.gameObject); - } -} |
