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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs')
-rw-r--r--Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs b/Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs
new file mode 100644
index 0000000..6db5d60
--- /dev/null
+++ b/Thronefall_1_0/Decompile/SetStateWhenMacOSX.cs
@@ -0,0 +1,13 @@
+using UnityEngine;
+
+public class SetStateWhenMacOSX : MonoBehaviour
+{
+ public bool activeOnMacOSX;
+
+ public bool activeElsewhere;
+
+ private void Awake()
+ {
+ base.gameObject.SetActive(activeElsewhere);
+ }
+}