diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/SpinAnimation.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Decompile/SpinAnimation.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/SpinAnimation.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/Thronefall_1_0/Decompile/SpinAnimation.cs b/Thronefall_1_0/Decompile/SpinAnimation.cs deleted file mode 100644 index 6a4334b..0000000 --- a/Thronefall_1_0/Decompile/SpinAnimation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class SpinAnimation : OneShotAnimationBase -{ - public AnimationCurve curve; - - public float duration = 0.75f; - - public Vector3 spinRotation; - - public Transform transformToAnimate; - - private Quaternion initialRotation; - - private Quaternion targetRotation; - - private void Start() - { - initialRotation = transformToAnimate.localRotation; - targetRotation = Quaternion.Euler(spinRotation.x, spinRotation.y, spinRotation.z); - } - - private IEnumerator Animate() - { - transformToAnimate.localRotation = initialRotation; - float timer = 0f; - while (timer < duration) - { - transformToAnimate.localRotation = Quaternion.Euler(initialRotation.eulerAngles + spinRotation * (timer / duration)); - timer += Time.deltaTime; - yield return null; - } - transformToAnimate.localRotation = initialRotation; - } - - public override void Trigger() - { - if (base.gameObject.activeInHierarchy) - { - StopAllCoroutines(); - StartCoroutine(Animate()); - } - } -} |
