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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/SplashDamageArea.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/SplashDamageArea.cs')
-rw-r--r--Thronefall_1_0/Decompile/SplashDamageArea.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/Thronefall_1_0/Decompile/SplashDamageArea.cs b/Thronefall_1_0/Decompile/SplashDamageArea.cs
deleted file mode 100644
index 84a27a9..0000000
--- a/Thronefall_1_0/Decompile/SplashDamageArea.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SplashDamageArea : MonoBehaviour
-{
- public enum EShape
- {
- Sphere,
- Box
- }
-
- public EShape shape;
-
- public Vector3 boxSize;
-
- public float sphereRadius;
-
- public LayerMask layerMaskRecieveDamage;
-
- private static Collider[] collidersTemp = new Collider[200];
-
- private void OnDrawGizmosSelected()
- {
- if (shape == EShape.Box)
- {
- Gizmos.color = Color.red;
- Gizmos.matrix = base.transform.localToWorldMatrix;
- Gizmos.DrawWireCube(Vector3.zero, boxSize);
- }
- else
- {
- Gizmos.color = Color.red;
- Gizmos.matrix = base.transform.localToWorldMatrix;
- Gizmos.DrawWireSphere(Vector3.zero, sphereRadius);
- }
- }
-
- public void AddReiveDamageHpScriptsInAreaToList(List<Hp> _listOfHpScripts)
- {
- int num = 0;
- num = ((shape != EShape.Box) ? Physics.OverlapSphereNonAlloc(base.transform.position, sphereRadius, collidersTemp, layerMaskRecieveDamage) : Physics.OverlapBoxNonAlloc(base.transform.position, boxSize, collidersTemp, base.transform.rotation, layerMaskRecieveDamage));
- for (int i = 0; i < num; i++)
- {
- Hp componentInParent = collidersTemp[i].GetComponentInParent<Hp>();
- if (!(componentInParent == null) && !_listOfHpScripts.Contains(componentInParent))
- {
- _listOfHpScripts.Add(componentInParent);
- }
- }
- }
-}