diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/UpgradeCommander.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/UpgradeCommander.cs')
| -rw-r--r-- | Thronefall_1_0/Decompile/UpgradeCommander.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/UpgradeCommander.cs b/Thronefall_1_0/Decompile/UpgradeCommander.cs new file mode 100644 index 0000000..015f31b --- /dev/null +++ b/Thronefall_1_0/Decompile/UpgradeCommander.cs @@ -0,0 +1,47 @@ +using UnityEngine; + +public class UpgradeCommander : MonoBehaviour +{ + public static UpgradeCommander instance; + + public float moveSpeedMultiplicator = 1.5f; + + public float effectRadius = 12f; + + public float healingInterval = 1f; + + public float healingPerSecond = 1f; + + private float cooldown; + + private TagManager tagManager; + + private Transform playerTransform; + + private void OnEnable() + { + tagManager = TagManager.instance; + instance = this; + CommandUnits.instance.PlaceCommandedUnitsAndCalculateTargetPositions(); + CommandUnits.instance.commanding = false; + PlayerUpgradeManager.instance.commander = true; + playerTransform = PlayerUpgradeManager.instance.transform; + } + + private void Update() + { + cooldown -= Time.deltaTime; + if (!(cooldown <= 0f)) + { + return; + } + cooldown += healingInterval; + foreach (TaggedObject playerUnit in tagManager.PlayerUnits) + { + if ((playerTransform.position - playerUnit.transform.position).magnitude < effectRadius) + { + playerUnit.Hp.Heal(healingPerSecond * healingInterval); + } + } + } +} |
